Common among the era of magi-tech, these revolvers use thunderstones to fire ammunition. Less common are spell shots that can inflict conditions and use alternate damage types. The basic revolver shot deals 1d8 piercing damage. These count as martial ranged weapons with a range of 100/400. Attack bonus is equal to your dexterity modifier + proficiency bonus.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage, Range, Ammunition (Firearms), Reload, Sap
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