Weapon (rifle, hunting), common

Common among the era of magi-tech, these rifles use thunderstones to propel ammunition farther and faster than the standard revolver. The rifle can also fire spellshots that use different damage types and can inflict conditions. The base damage for the rifle is 1d10 piercing damage with a range of 100/400. This weapon is a martial ranged weapon. Attack bonus is equal to your wisdom or intelligence modifier + proficiency bonus if applicable.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage

drumsolo7

Comments

Posts Quoted:
Reply
Clear All Quotes