This weapon looks like a stick the size of a hilt. *****THIS IS A GAME BREAKING ITEM THAT IS ONLY MADE FOR FUN****
When attuned to this weapon the wielder can choose any melee weapon they are proficient with for the stick to take shape of.
weapon does 3d12 piercing,slashing,bludgeoning (depending on the weapon it is turned into)
The target receives on a successful hit 2d10 fire damage, 2d10 cold damage, 2d10 acid damage, 2d10 poison damage, 2d10 force damage, 2d10 Necrotic damage, 2d10 Lightning damage, 2d10 radiant damage, 2d10 Psychic damage
A creature that has legendary resistance loses one of its legendary resistances when hit by this weapon
On a successful hit the target is blinded, frightened,poisoned,paralyzed, and gets 1 point of exhaustion ( target must make separate saving throws of 18DC for each condition) DM chooses what the saving throw will be for CON,DEX,STR,INT,WIS
The wielder of this weapon regains hit points equal to all damage the target receives on a hit.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: One must spend 2 hours for 7 days straight to attune to this weapon, Versatile, Topple
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