Weapon (mace), artifact (requires attunement by a it automatically attunes when bestowed upon champion by Yondalla)

You have a +2 bonus to attack and damage rolls made with this magic weapon against all creatures that are larger than you. this is a magic weapon that does Radiant damage instead of physical/slashing. heals bearer 1d4 hit points per turn. it is a majestic Halberd with an angelic halflings holding hands at the top, whose wings make up the mace blades 

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Replace Damage Type: Radiant, Weapon Property: Reach, Ignore Weapon Property: Two-Handed, Bonus: Hit Points, Weapon Property: Light, Damage: Radiant, Proficiency: Halberd, it automatically attunes when bestowed upon champion by Yondalla, Damage, Combat, Sap

Item Tags: Damage Combat

fuxor12

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