Weapon (greataxe), unknown rarity (requires attunement)

This weapon has been imbued with the wrist-pocket spell. As an action, you flick your wrist to magically draw the weapon in which the magic has been imbued in (can be any weapon) from an extradimensional place. As a bonus action, you flick your wrist again and cause the weapon to disappear back into the extra-dimensional plane. This weapon is also considered a +1 weapon

If you find a weapon that you want to be a wrist-pocket weapon, you must spend 1 hour performing a ritual that cost an amount of gold according to the item in question's rarity (see Dungeon Master's Guide). After the ritual, the weapon shall be imbued with the wrist-pocket magic without interfering with any other enchantments that happen to be on the weapon at the time. 

(Couldn't figure out how to make it for all weapons. This weapon comes in many varieties; any weapon can be a wrist-pocket weapon.)

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2021 1:34:17 AM
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1/7/2021 1:41:34 AM
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JacobC7404

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