Weapon (rapier), very rare (requires attunement)

This toothed obsidian blade absorbs any blood that's left on it. You can a +1 bonus to attack and damage rolls with this weapon. When you hit a creature that is not a construct plant or undead with this sword, the creature takes an extra 1d6 necrotic damage.

If the sword has dealt necrotic damage in the past hour, you can use an action to hold the sword aloft and speak its command word to summon a blood elemental, as if you've cast the conjure elemental. Once this property has been used, it can't be used again until next dawn. A blood elemental uses the same statistics as a water elemental, with the following changes:

  • The blood elemental has resistance to necrotic damage in addition to other resistances.
  • The blood elemental's aligment is neutral evil.

When you hit with an attack using this sword while the blood elemental is under your control and within 120 feet of you, the elemental regains a number of hit points equal to the necrotic damage dealt by the sword.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage: Necrotic, Finesse, Vex

entirevictor

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