Zorl is a Sentient Dancing Greatsword who has seen more glorious days. A blackened hilt and a rust covered adamantine blade prevent Zorl from his former glory. While attuned to Zorl, you ignore the Heavy property of Zorl.
Sentience. Zorl is a sentient lawful neutral weapon with an Intelligence of 12, a Wisdom of 16, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet. Zorl speaks Common and Draconic.
Personality. Zorl has seen many great adventures, and often speaks of retiring, but every time Zorl has been retired, he disdains the inactivity.
Whenever Zorl hits an object, the hit is a critical hit.
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Heavy, Two-Handed, Graze
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