Weapon (longsword), rare (requires attunement by a The user must know some amount of time magic to operate and must meditate with the sword for 10 minutes.)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

If an enemy rolls to hit you with a weapon(not spell) and fails, you may make a counter-attack(video game parry.) You may roll to hit on the enemy's turn and deal an extra 1d6 damage on a successful hit. 

You may expend a charge on this weapon do deal an extra 1d8 slashing damage to the enemy.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, A finely sharpened katana, modified to have an extended blade. It used to belong to the legendary assassin turned serail killer, Zashi Rolyne. Much like everything in this world, the treasure items of magic users seem to be blessed with a fragment of their powers, like an extension of themselves. This blade seems to "wake up" every morning, humming with energy as it sharpens itself. It almost seems alive., The user must know some amount of time magic to operate and must meditate with the sword for 10 minutes., Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

TurtReynolds21

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