A restless Will-o'-Wisp spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet.
The lantern can be held, attached to a quarterstaff or commanded to float near you in your space. While the lantern is in your space, you can use an action to order the spirit to leave the lantern, become invisible, and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends.
If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern. Once the spirit stabilizes you this way, it can not do so again until after a long rest.
The spirit is bound to the lantern and can’t be harmed, turned, or raised from the dead. Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical. You can restore the lantern's magic by acquiring another Will-o'-Wisp spirit to seal in the lantern. This can only be done 1d12 days after the lantern loses its magic.
Notes: Kitsune, Healing, Damage, Utility, Exploration
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