Weapon (club), common (requires attunement by a 2 hours*.)

"This is the Childs weapon of choice, your very own (non magical) wooden sword.

You have spend hours crafting it with your fathers pocket knife and it is now time to test it.

Option:(do read "Charges" if your opting to, "set it on fire")

Oh yes you also got that lamp oil so you can have that (non magical) angelic flaming sword 

 

*Every kid knows your own toy sword it the best. To know your weapon is to practice endlessly with it!  You need to swing the sword at your friends for at least 2 hours.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Weapon Property: Finesse, Replace Damage Type: Bludgeoning, Setting this sword on (non Magical) fire requires 1 dose Lamp oil and is a bonus action. After you set the sword on fire you need to spend a charge, starting on the turn you set it on fire. Each turn roll 1d10, on a roll of 1, the wooden toy sword will be burned to ashes at the end of your turn. While the sword is on fire it will deal an additional 1d4 of (non-magical) fire damage. ( -d 1d4[fire] ), 2 hours*., Light, Slow

Previous Versions

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LokiGromrilbender

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