A 6 foot staff of sweet-smelling pine. Small twigs protrude at random, each ending in a small glowing mote of light. They snap off easily but will randomly regrow somewhere else in a few minutes. It also jingles slightly if you shake it.
+1 Quarterstaff
The staff has 1 charge. This charge returns after a Long Rest. The charge can be used to cast one of the following spells;
Goodberry - the staff grows D10 red berries from its twigs
Faerie Fire - the motes of light glow, creating a blanket of red, green, silver and gold light to fill an area
Absorb Elements - the staff grows cold and frost forms along its length. The spell will provide Resistance against any damage type as normal but will deal D6 COLD damage only when it attacks.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Versatile, Topple
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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1/24/2021 12:41:29 PM
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12
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2
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Coming Soon
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