Weapon (dagger), very rare (requires attunement by a This item must be attuned to receive its benefits)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon has 5 charges


• Once per turn when you hit a surface, or creature with a ranged attack with this dagger you may choose to teleport to this dagger as part of that attack, leaving behind thin wisps of light purple smoke. If you choose not to teleport or miss with your attack, this dagger returns to your hand at the end of your turn. 

• When you do teleport you may use a charge and expend up to 4 of your hit die as extra force dmg

• If you expend all of your charges roll a CON save DC = your character level, on a failure you immediately fall to 0 HP and go unconscious. You awaken with 1 HP feeling refreshed and alert after 1D20 hours.  On a success you regain 1 charge provided you have at least 1 hit die remaining

• This dagger regains all charges after a long rest is completed

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, This item must be attuned to receive its benefits, Damage, Movement, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Movement Combat

Space_catazzz

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