You have a +3 bonus to attack and damage rolls made with this magic weapon.
You ignore effects that would reduce your weapon's damage.
The weapon has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the weapon loses its properties and becomes a nonmagical weapon.
You can use an action to expend 1 or more of the weapon’s charges to cast one of the following spells from it: gust of wind (2 charges), warding wind (2 charges), wind wall (3 charges), control winds (5 charges), investiture of wind (6 charges).
You can use an action to cast the zone of truth spell from the weapon without using any charges.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, a creature with a good alignment., Damage, Combat, Heavy, Two-Handed, Graze
Previous Versions
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