Weapon (longsword), legendary (requires attunement by a This item requires 3 days (72 hours) to attune to. It cannot be wielded without attunement.)

A glistening silver curved sword with an even 

Starting with 1 charge, roll for 1d4-2 after a long rest to determine the number of charges it gains, it can also lose a charge if the roller rolls a 1 (net -1). It can hold a max of 4 charges at any point.

A wielder who has attuned to this weapon can expend their action to use the Zephyr to create a whirlwind. This whirlwind will lift any one creature into their air 15 feet and drop them. This stuns and grapples them for one turn. (Cost: 1 charge)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

 

 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, This item requires 3 days (72 hours) to attune to. It cannot be wielded without attunement., Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

BoomBuddy10

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