Weapon (greatclub), legendary (requires attunement by a A guardian of Luck)

This large tower shield brims with ferocious power of all those who have held it before. This +3 shield adds a bonus to both Armor Class and Attack and damage. Twice per short rest using your reaction, when an enemy misses you with a melee attack you can use this shield to emit a pulse of paralyzing energy. The target must make a DC 17 CON save or be held in place by the many raging spirits within the shield until the end of their turn. While attuned to the shield, when you rage you make a daring bet with the spirits inside the shield, taunting the enemies that can see or hear you they focus their attacks on you, after failing a DC 18 WIS save, and every 20 points of damage you take grants you more power within the shield. It can hold up to 9 points of Titan's Rage, which can be used in the following ways:

  1. 1 points of Titan's Rage can be spent to increase physical damage dealt to enemies (+1 for each point spent to a maximum of 5)
  2. 3 points of Titan's Rage can be spent to send out projectiles, in likeness to the spell magic missile
  3. 5 points of Titan's Rage can be spent to send a surge of vitality into you granting you temporary hit points equal to 2d10 + your barbarian level
  4. 7 points of Titan's Rage can be spent to send a rush of pure energy from the shield pulsing outwards in a 20 foot radius around you. All in the radius must make a DC 17 DEX save or be knocked prone and take 10d6 force damage, or half as much and not be knocked prone on a success.
  5. 9 points of Titan's Rage can be spent to summon a defensive wall of the spirits within the shield, acting as the wall of force

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Bonus: Armor Class, A guardian of Luck, Two-Handed, Push

TaliverBard

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