This rapier was forged with the essence of Zephyr, the giant wolf of the great West Wind. This wizard hunter travels through the currents to find his prey faster. The rapier holder can feel its blade vibrate as the wind picks up, and whenever he attacks a wizard, Zephyr will unleash his fury to consume Amons' puppet.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
While attuned with this rapier, the holder can always know when the wind is picking up.
Your control over winds allows you to move slightly faster than you normally would. By using 1 charge, you can double your movement speed for 1 round.
When you're fighting against spellcasters, you gain the following benefits:
- When a creature within 3m of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
- You have an advantage in saving throws against spells cast by creatures within 9m of you.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Vex
Comments