You have a +1 bonus to attack and damage rolls made with this magic weapon.
This Warhammer has 4 charges and expending a charge costs an bonus action and imbues the weapon. The casting Ability is STR.
1 charge: cast true strike
2 charges: cast healing word
3 charges: cast thunderous smite
4 charges: cast ensnaring strike
The Warhammer regains 1D4 charges every dawn
Legend has it that this Warhammer was once given to Zazzruk by the wildmother to help establish the Icestalker tribe in the High Ice. After his death defending the tribe the Warhammer was used as the weapon of the chief, won in a Ritual battle by the Heir of the throne and any challengers.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Bludgeoning, Requires attuned by an Orc or Half Orc, Versatile, Push
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