You have a +2 bonus to attack and damage rolls made with this magic weapon.
Additionally, the weapon has 10 charges. Whenever you hit a target with this weapon, you can expend up to 3 charges, dealing 1d8 thunder damage for each charge expended this way. Alternatively, you can expend charges as an action to cast the following spells: thunderwave (1 charge), shatter (2 charges), thunder step (3 charges).
The weapon regains 1d8+2 charges daily at dawn. If you expend the last charge, roll a d20. On a one, the weapon retains its +2 bonus to attack and damage rolls, but losses all other properties.
Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Push
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