1 of 2 Weapons belonging to a Sky Djinn infused with pure magic.
This weapon adds +2 to your AC and does 1d6 Thunder Damage if used as a weapon
This shield has 3 charges. While holding the shield you may use an action on your turn to expend a number of charges (up to 3) and unleash the pent up energy in the shield by slamming the base of the shield into the ground. When you do so you cast the spell Thunderwave (with the shield as the point of origin) as if it were one of your prepared spells. For each charge expended beyond 1, increase the spell level of Thunderwave by 1. The spell does not expend any of the user’s spell slots and requires no components.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: 1 hour, Damage, Combat
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/26/2018 10:45:56 AM
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13
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1
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5e
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Coming Soon
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9/29/2018 11:02:03 PM
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99
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1
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5e
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Coming Soon
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9/29/2018 11:06:01 PM
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6
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1
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Coming Soon
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