Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Darkening. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 necrotic damage.

Anti-Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of anti-thunder, with a 300 foot range. The target you hit must succeed on a DC 17 Constitution saving throw or become deafened until the end of your next turn.

Darkening Strike. You can use an action to cause a bolt of darkening to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 necrotic damage on a failed save, or half as much damage on a successful one.

Anti-Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, with a 600 foot range. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Anti-Thunder and Darkening. You can use an action to use the Darkening Strike and Anti-Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

Notes: Bonus: Magic, Damage: Necrotic, Damage: Force, Deafened, Frightened, Anti-thunder would start with a loss of sound, everything would go silent and if you were talking it would feel like everyone went deaf for a moment, then you'd have just enough time to react as an anti-flash of darkness like an eclipse with a pure black beam at its epicenter would strike upward from the ground as opposed to from the sky. If you were an unfortunate enough sucker to be in its path, instead of moving through you like lightning as if you were a rod, it would burst forth from the ground, causing an implosive, concussive force internally destroying your organs and causing you to bleed out of open orifices before dissipating slowly into the ether. Source: https://www.reddit.com/r/tumblr/comments/72qi9y/thatd_be_frightening/, Damage, Control, Debuff, Combat

Item Tags: Damage Control Debuff Combat

iveld