Armor (shield), artifact

Xul (A) LE

Spend Action to Submit to Xul's Will choose to lose 0,2,4 or 8 max hp. then gain the following effects for the day

  • (0) A +1 Shield appears out of the Bracers Gem
  • (2) +2
  • (4) Adv. on Dex saves
  • (8)  Blood thirst when you take the attack action and hit all of your attacks (Melee) you MUST make an additional attack if there is a target within range
  • (Xul only) you can replace one attack with a spell

Blood fuel: every max hp spent increases Xul’s strength (not in order Xul chooses)

Xul Spends the blood like currency 

  • 10: Greed: Allows the wielder to use the 8 ability 
  • 20: Silent demon: Xul can use illusions to hide itself DC 20 investigation
  • 10: devil's advocate: allows Xul to communicate to its wearer telepathically
  • 30: Blood Siphon: Xul gains 1.5x blood per use
  • 10: Allure: dc 15 Wis save to take off.
  • 10: Attraction: increase allure save by 5
  • 40: Depenancy: once Xul is taken off of the user dc 20 saves for ALL stats for every fail reduce stat score and hp by 1d6 
  • 10: Investment increase the wielders ac by 1
  • 10: Pity for the weak: the hp max reduction can be regained if the user uses and Entire day to rest 2 hp per day.
  • 100: Subjugation: can only be done if Xul has Allure, Attraction, and Dependency. Xul attempts to subjugate the wielder Dc 25 Wis save on fail Xul inhabits the body of the wielder and the soul of the wielder is placed in the Bracer if the wielder also is attuned to Shiric they make this save at disadvantage

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Advantage: Dexterity Saving Throws, Combat, Warding

Item Tags: Combat Warding

JesseMcMeme

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