At first glance, all you may see is an ordinary glass vial. Nothing looks particularly special about it. If you happen to take it along for your journey, you may begin to hear a strange voice in your dreams. It says, "fill me." Cursed? Possessed? Where did it come from? Fill it? With what? Pour water or any other liquid into this vial to find out.
Abilities
Once attuned and filled with a liquid, this vial converts any liquid into a potion on the potion table once per day, changing at dawn. This includes a potion it has already created. It continues to convert the liquid at dawn each day until emptied. Using the spell Identify tells you nothing about the contents you might already know like that it's a liquid and what color it is. Roll two d20s, one for each of the following tables to determine contents and color.
"Potion" Table:
1-3: purple - anything that comes into contact with this liquid takes 3d6 acid damage.
4-7: red - partial demonic transformation upon consumption (ex: purple eyes, red forked tongue, pink skin, blue tipped fingers, black hooved feet).
8-11: pink - until the next dawn, consumer gains advantage on all charisma checks and charisma skill checks.
12-15: blue - invisibility. anything the consumer is wearing or carrying is invisible as long as it is on the consumer’s person. potion effect ends when they attack or casts a spell.
16-20: black - health potion. consumer gains 6d6 +6 HP.
Color Table:
1-15: The liquid is the color associated with the effects in the table above
16: purple
17: red
18: pink
19: blue
20: black
Notes: -ny character
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