Weapon (whip), rare (requires attunement by a Drow)

Crafted by drow artisans over a thousand years ago, this lash is made of complex strands of tightly braided spider silk that have been woven together into a single, uniform rope that may be used as a whip or a lasso. It has a slight tackiness to the touch.

The lash seems to jump to respond to your command, granting you a +1 bonus to attack and damage rolls made with this weapon. Additionally, you may try to use it as a grappling hook, to swing across a chasm, or to prevent falling.

The lash temporarily loses its magical properties if exposed to sunlight for more than one hour.

Additionally, the lash has an indecipherable five-pointed symbol engraved into its pommel.

Proficiency grants the wielder the ability to learn a number of maneuvers from the list below equal to one less than your proficiency bonus. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Dexterity modifier.

You must expend one of the lash's charges to use the maneuvers. This weapon has charges equal to two less than your proficiency bonus which are recovered after a long or short rest.

Maneuvers available to learn: 

Disarming Attack When you hit a creature with a weapon attack, you can expend one charge to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. The target must make a Strength or Dexterity saving throw. On a failed save, it drops the object you choose at its feet.
Distracting Strike When you hit a creature with a weapon attack, you can expend one charge to distract the creature, giving your allies an opening. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
Dragging Strike Immediately after you hit a creature with the lash on your turn, you can expend one charge and then pull the target toward you. If the creature is Large or smaller, you pull the creature directly up to 10 ft in your direction.
Sweeping Attack When you hit a creature with the lash, you can expend one charge to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. Use the same attack and damage rolls for the second attack.
Trip Attack When you hit a creature with the lash, you can expend one charge to attempt to knock the target down. If the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. 

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Drow, Finesse, Reach, Slow

UnquowaDND

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