A dark aura rolls off of this small hand crossbow, like steam escaping from a bubbling pot. Fashioned in matte black with gold inset detail, an open eye adorns each side.
This weapon has three charges, which reset upon long rest.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Eye of the Piercing Shadow. Projectiles from this weapon can move in and out of creatures’ shadows as if they were teleporting.
When making a ranged attack, you may consume a charge on this weapon and target a nearby shadow cast by a creature (including your own shadow). The projectile can then emerge from another creature’s shadow within your vision, using that new point to determine the projectile’s range.
When doing so, add 2d6 necrotic damage to the attack.
Uneasy Rest. You are unable to gain full hit points from short or long rests unless you are in complete darkness. If only partial or no darkness is available for a short rest, roll each hit die twice, taking the lower of the two values.
If only partial or no darkness is available for a long rest, you may regain hit points up to half of your hit point maximum, rounded down.
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Necrotic, Damage, Combat, Ammunition, Light, Loading, Range, Vex
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