Staff, unknown rarity (requires attunement by a Druid, Sorcerer, Warlock, or Wizard)

The staff has 5 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: magic missile (1 charge), fog cloud (2 charges), or misty step (3 charges).

The staff regains 1d4 +2 charges daily at dawn.

Notes: Resistance: Cold, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding

Item Tags: Damage Control Combat Warding

wardhuckabay

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