This large hammer has a short handle.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon has 4 charges.
As a bonus action, you can expand one charge to cast the jump on yourself.
while under the effect of the jump spell, when you jump attack with this magical weapon in the same turn, you deal a extra 2d6 damage.
you regain one charge when killing toads or frogs with the magical weapon.
The weapon regains 1d4 expended charges daily at dawn.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Versatile, Push
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