Weapon (dagger), very rare

Clockwork punching daggers created by ClapTrap. A vial containing 1 charge of Wyvern poison is stored in the base of each dagger. 

You gain a +2 bonus to attack and damage rolls made with this Clockwork weapon. 

You can use a bonus action to expend 1 charge causing slick, purple poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw, taking 5D6 poison damage on a failed save, or half as much damage on a successful one. A failed save also results in the creature being poisoned for 1 minute. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

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