Weapon (trident), artifact (requires attunement by a Member of House Rosewood)

+2 to Attack
Weather Sense. You can sense weather patterns within a 100-mile radius and accurately predict the weather for up to 24 hours.
Spellcasting. You can use an action to cast any of the following spells: call lightning, gust of wind. You cast these as 5th level spells, and Wis is your spellcasting ability.
Weather Sense. You may cast Control Weather as a thirty- minute ritual. This allows you to pick a point within 10 miles and influence the weather within a 10-mile radius of that point. Maintaining this effect requires concentration.
Affinity for Water. You may use an action to cast Water Walk or Water Breathing on a willing creature within 30ft.
Affinity for Air. You may use an action to cast Wind Walk

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Weapon Property: Finesse, Ignore Weapon Property: Thrown, Replace Damage Type: Slashing, Member of House Rosewood, Damage, Combat, Thrown, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2021 2:33:26 AM
5
0
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Coming Soon
5/12/2021 10:21:59 PM
10
0
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Coming Soon

Item Tags: Damage Combat

13thCurse

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