The allmighty Zephyr Blade, guarded for thousand years by the Lady of the Lake. Only the Chosen One can wield it.
Sure Hit. Chosen one! Point the Zephyr Blade towards the heavens!
As an Action, you can choose to charge the Zephyr blade with divine power. During the charge, enemies have advantage on attack rolls against you, and you will have to start over if you get hit, lose HP, or suffer an altered state. On your next turn, if you attack with the Zephyr blade you will land your hit, regardless your enemy AC, as if it was a critical hit.
Throw. Chosen one! Pull the Zephyr Blade at the dead tree!
As an Action, you can make a ranged weapon attack with the Zephyr blade by throwing it, up to 20ft., and deal 1d10 radiant damage plus your Charisma modifier.
Return. Chosen one! Throw the Zephyr Blade towars the center of the lake!
As a bonus action, you can command the Zephyr Blade to return to your hand, unless someone has thrown it into a lake.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Initiative, Damage: Radiant, Weapon Property: Finesse, Weapon Property: Thrown, Ranged Weapon Attack: Radiant, Versatile, Sap
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