A wicked scimitar that radiates psionic energy. This scimitar has +2 bonus on attack rolls and damage rolls.
Sentience (Requires Attunment) (Optional):
If you so choose, this sword can be sentient, however it can not speak, it can only communicate telepathically with the one who is attuned to it. It understand all the languages you understand.
Unlocked Psionic Energy (Requires Attunment):
While you are attuned to this weapon, you develop an innate spellcasting (psionics) ability. Your spellcasting ability is Intelligence and you can innately cast the following spells, requiring no components;
At will: detect thoughts and levitate
1/day each: confusion, feeblemind and telekinesis.
Psychic Control (Requires Attunment):
This sword has a psychic link to you, and it can levitate at will. As a bonus action on your turn, you can move the weapon up to 20 feet and make an attack against a creature within 5 feet of it.
Psychic Shield (Requires Attunment):
You are resistance to psychic damage.
Mind Blast (Requires Attunment):
While you are attuned to this weapon, once per week you can magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 4d6 + 4 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: humanoid with an intelligence score of 15 or higher and must be level 10 or higher, Finesse, Light, Nick
Previous Versions
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10/18/2018 6:09:23 AM
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