Weapon (greatsword), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to activate the blade, causing acid to form. The next attack with this weapon that hits within 1 minute deals an additional 2d12 acid damage and causes the creature to be covered in acid. At the start of each of its turns, that creature takes 1d6 acid damage until someone uses an action to wash the acid.

The Sword can't be used this way again until the next dawn.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Acid, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

EleKTriiK

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