This wand is a miniature version of the standard Wand of Magic Missiles. It's just really damn tiny. Like, it could be the accessory for an action figure. Whenever you take it out of a container, you have a 25% chance of dropping it on the ground, requiring a successful DC 12 Wisdom (Perception) check to find. Using Detect Magic can locate it as well.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Notes: Damage, Combat
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