Weapon (spear), rare (requires attunement)

This magical spear is made with a finely crafted blade at the end, made of a shining, blueish white metal. The long antler used to make this spear is engraved with Elvish runes up and down the entire shaft of the weapon in a twisting pattern. A few branches form off of the sides of the spear in some places, giving it a defensive edge.

Lock Horns. While wielding this weapon in two hands, you gain a +1 to AC. If a creature misses you with a melee weapon attack, you can use your reaction to attempt to Disarm them as you catch their weapon in a branch of the spear. You can use this reaction twice and regain all uses at dawn.

Disarm. When you successfully Disarm a creature, you can deal 1d6 slashing damage to them as well.

Charge. If you move at least 20 feet in a straight line towards a target and then hit them with an attack with this weapon on the same turn, the target must make a DC14 Strength saving throw or take 2d6 extra damage and be knocked prone on a fail, or half as much extra damage and not be knocked prone on a success. You can only use this ability once per turn. 

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Thrown, Versatile, Sap

Sky147

Comments

Posts Quoted:
Reply
Clear All Quotes