Wondrous Item, varies

This liquid evaporates quickly when exposed to air, creating a temporary, mildly toxic cloud that puts living creatures to sleep. You can throw a flask of sleep gas as a grenade-like weapon. It has a range increment of 20 feet.

On a direct hit (splashes have no effect because the gas dissipates instantly), a living target must succeed on a Con save (DC 15) or fall asleep for 1 round. After 1 round, the target must make another Con save (DC 15) or sleep 1d4 additional minutes. The sleep gas does not affect creatures immune to magical sleep or poison. Spells and effects that cancel or counter poisons (such as neutralize poison) are effective against the gas.

The gas affects only one creature of Small or larger size. The gas affects all creatures of Tiny or smaller size in the 5-foot square where it strikes.

Note: A sleeping creature is helpless. Slapping or wounding awakens the creature, but normal noise does not. Awakening the creature is a standard action.

Reagents include Dale Ivy, Lavender and Honey. The Herbalism DC to make knockout gas is 25.

Notes: Unconscious

Lastavica

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