A weapon crafted by fine Elvish craftsmen in Gladeholm for an adventurer who retired to Moonstone, & left to the Druids of the temple.
The bow is made of White Whisperwood from the forest outside Gladeholm with ornate carvings & gold inlay.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Doesn't require physical arrows to use; the bow magically provides arrows of green light when the drawstring is pulled back.
Once per day you can use the Arcane Archer's Grasping Shot Ability, when firing this bow: "When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength (Athletics) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again."
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Requires attunement to an Elf Ranger or Fighter over a short rest, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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