Weapon (sickle), legendary

This sickle is born from the snowy mountains near the heavens and is able to manipulate all things ice related, and has 4 different effects based off a D4

  • Damage: 2d12+10 base
  • Damage Type: Slashing
  • Properties: Light

Roll of the snowy heavens:

  1. can turn up to 60 sqft of water into ice and use it however they wish (can be used as a massive smashing weapon where it does 1d10 bludgeoning per 10sqft of water) if there is no water, the next hit you make will have an additional 2d10 damage
  2. can shatter any ice instantly in a 30ft radius and the shards may hit any chosen creature/ being for 2d10 piercing damage or make the battlefield uneasy to walk on (enemies have halved movement speed) if there is no ice, all common weapons will instantly shatter
  3. an arctic storm will be summoned upon a 5ft by 60ft rectangle which will do 3d6 damage and hold them in a stasis for the next 2 turns
  4. a bright light is summoned and will blind up to 3 target dazing them and making them roll disadvantage on Acrobatics, athletics, slight of hand, stealth Strength, dexterity, wisdom and charisma saving throws for 2 turns

 

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Light, Nick

Pipthewat123

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