Weapon (scimitar), common

Parry. If a creature hits you with a melee attack while you are wielding a weapon with the parry property that you are proficient with, you can use your reaction to add half your proficiency bonus to your AC for that attack, potentially causing it to miss. If you do so while wielding two parrying weapons, you add your entire proficiency bonus instead.

Prone Fighting. When you are prone and make a weapon attack with this weapon, you do not suffer disadvantage for being prone.

Parrying Dagger. Parrying daggers are best used as defensive options when wielded in conjunction with another weapon. When you hold a parrying dagger in one hand and another weapon in your other hand, you gain a +1 bonus to AC. This bonus cannot exceed 1, even if you have a parrying dagger in each hand.

Based of Weapons Remastered, Revised on GM Binder

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Weapon Property: Finesse, Weapon Property: Light, Damage: Piercing, Bonus: Dual Wield Armor Class, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

Slucas

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