Weapon (halberd), very rare (requires attunement by a Requires Attunement)
- While attuned, your attacks deal an extra 1d12 necrotic damage
- This weapon has 5 charges, at the beginning of your turn, you can spend as many charges as you want, you gain 1d4 temporary hit points per charge spent.
- you regain 1 charge by successfully hitting a creature with an attack
- whenever you get a critical hit, the target’s AC decreases by 2. The effect lasts until a short or long rest. In addition, you regain an additional 2 charges.
- Any time you roll an attack with advantage or disadvantage, and get the same number on both die, this weapon’s charge maximum increases by one.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Requires Attunement, Heavy, Reach, Two-Handed, Cleave
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