Weapon (dagger), uncommon (requires attunement by a This item requires one hour every morning of focusing on attunement, attunement is lost when the dagger travels 5ft from its wielder.)

You have a +1 bonus to attack and damage rolls made with this magic weapon.  In addition to this, the dagger also does 1d4 +2 cold damage every attack.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Cold, This item requires one hour every morning of focusing on attunement, attunement is lost when the dagger travels 5ft from its wielder., Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Tekurumoto

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