Weapon (longsword), legendary (requires attunement)

Both swords have nearly identical statistics w/ the exception of their alignment: Wrath's evil, & Mercy's good. Because of the exceptional power of these swords, casting identify only reveals the effects of the Born to Lead & Magic Weapon features. Casting legend lore reveals the riddle detailed in the Destruction property. Both swords have the following properties:

Born to Lead. Your Cha becomes 19 while you're attuned to the sword. If it was already 19 or higher, your Cha doesn't change. You've advantage on all Cha ability checks & become proficient in Deception, Intimidation, & Persuasion. If you were already proficient in any of those skills, you can double your proficiency bonus for any checks made using the skills in which you were already proficient. If you can already double your proficiency bonus w/ those skills, you gain no additional benefit from this feature.

Cursed Blade. While attuned to the sword, you're compelled to start a war. The sword plays off your own desires & fears, spurring on whatever leads you into conflict. You aren't aware of the sword’s influence. Only mind blank or a more powerful effect can protect you from the sword’s curse, but the curse ends immediately if you spend 24 hr w/o touching the sword.

Destruction. The curse's forged into the weapon & can't be removed; all that can be done's to destroy this sword. Each sword must be destroyed w/ a silver hammer at a time specific to that sword, either dawn for Mercy or dusk for Wrath. Once 1 sword's destroyed, the other must also be destroyed w/i 24 hr. Otherwise, after that time has passed the destroyed weapon reforms itself in Purgos’s lair. Casting the spell legend lore on either sword reveals this riddle that hints at how to destroy it:

Lycan-bane and devil-foe,

Stamped in circles, profits grow.

When remade as anvil’s pair,

It can end this grim affair.

Strike at first sight of sun’s ascent,

The darkness falls as light relents.

The curse is broken when both sundered,

But if half-done, then you have blundered.

It Wants a Master. The sword can only be wielded by a creature that shares its alignment. If an improperly aligned creature attempts to pick up the sword, even via magical means, that creature takes 21 (6d6) psychic damage & must succeed on a DC 16 Wis saving throw or be compelled to take the sword to the strongest creature that it knows of who matches the sword’s alignment. The damage & saving throw're repeated each hr the creature wields the sword.

Magic Weapon. The sword's a powerful magic weapon. You gain a +3 bonus to attack & damage rolls made w/ this weapon. Attacks w/ this sword ignore any resistances to slashing damage. A creature reduced to 0 hp by Wrath's killed instantly. A creature reduced to 0 hp by Mercy's unconscious & stabilized & can't regain consciousness by any means for 1 hr, though it can still recover hp.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Set: Charisma Score, Advantage: Charisma Ability Checks, Proficiency: Deception, Proficiency: Intimidation, Proficiency: Persuasion, Damage: Psychic, Bonus: Magic, Versatile, Sap

The_Hidden

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