Weapon (rifle, automatic), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.

Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload

Item Tags: Damage Combat

Basic Rules (2014), pg. 213

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