This blue sword bears the might of the tides themselves within. The handle carries a sphere which shows the stood of tides. If its dark blue with strong water swirls, when the tide is high, light blue and slow water movements, when the tide is low. The cage on the handle has fine ornaments in silver.
- Add an additional +1 to all attack & damage rolls
- This item hold 4 Charge, one for each change of tides, when the moon light hits the sword its power surges and it regains all expanded charges once per night, however in moonless nights or if the blade isn't exposed to moonlight it regains no charges at all.
- Soul of the Tides: The user gains a swim speed equal to your normal speed, is granted Water Breathing and loses the disadvantage on attacks underwater.
- Fury of Tides: As a bonus action you can cause the tide within the sword to spread out, which will cause a water swirl around the sword to build up ,which needs 6 seconds. This water is saltwater from the sea. Your weapon attacks deal an additional 1d6 cold damage, beginning with the start of your next turn, which lasts for up to 10 rounds or until u end the spell as an bonus action, while the swirl is active the blade emits dark blue light.
- While underwater the Damage increases to 2d6 cold damage.
- Low Tide / High Tide: 1 Charge (requires Fury of Tide to be active), as an bonus action you can empower your weapon. Like the water drain before a riptide or a Tsunami, the water swirl around the blade will pull back and nearly vanish, for one round which will cause you to lose the benefit from Fury of Tides, only to suddenly explode back up with an even stronger swirl the next time the user uses his attack action. On a successful attack the might of the tides spreads out of the sword every creature in a 30ft. Cone must make a DC:12 Dexterity Saving Throw. On a Failed Save the creature is pushed back 10ft.
- If the Creature hits an object it takes an additional 1d6 bludgeoning damage.
- Riptide: Action, 3 Charges (requires Fury of Tide to be active), Slashing the blade forward causes a riptide to flood forward in a 30ft Cone. Each creature in the area must make a DC:15 Dexterity Saving Throw. On a Failed Save, the creature takes 3d8 Bludgeoning Damage and is pushed back 15ft, on a successful save the creature only takes half damage.
- When in Underwater the damage is increased to 5d8, but the creature is no longer be knocked prone.
- Using Riptide stops Fury of Tides
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, In moonless nights or if the blade isn't exposed to moonlight it regains no charges at all, person who carrys the sea in their soul. (like Sailors or Pirates), Damage, Combat, Finesse, Vex
Previous Versions
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6/14/2021 10:36:49 PM
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21
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6/15/2021 3:23:55 PM
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18
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1.1
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Coming Soon
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