Weapon (revolver), unknown rarity

You have +1 to attack roles with this weapon. This weapon has a misfire score of 2.

If you roll an 18 or higher, roll 1d6 to do a bonus 1d8 of a random damage type below.

Superior Shot: Lower the bonus damage chance to a roll of 15 or higher, but increase the misfire score by 3.

1d6 Damage Table

1: Acid --- 2. Cold --- 3. Fire --- 4. Lightning --- 5. Necrotic ---- 6. Radiant

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

Moogulz

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