Rod, very rare (requires attunement by a Spellcaster)

Made by the cult, this rod is a magic weapon that ends in three rubbery tentacles. It can have a maximum of 6 charges, regaining 1d4+2 charges during a long rest. For it to regain these charges it must drink the blood of the creature attuned to it.

While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you; this consumes 1 charge. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 acid damage and marks the target with a chaos mark. If a target accumulates 3 chaos marks the marks are consumed and one of the following effects occurs (chosen by wielder):

- the target must make a DC 15 Constitution saving throw. On a failure, it is restrained. At the end of each of its turns it gets to repeat the saving throw.

- a spell randomly determined by the DM is cast with the creature as its designated target. If the spell requires a save, the DC is 15.  

Notes: Advantage: Saving Throws, Advantage: Acrobatics, Advantage: Athletics, Restrained, Spellcaster, Control, Buff

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2021 11:41:25 PM
14
2
1
Coming Soon
6/21/2021 11:46:33 PM
10
2
2.0
Coming Soon

Item Tags: Control Buff

ThatDMGuy

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