Potion, rare
When you drink this potion, for 4 hours:
- regain 1d10 spell slots (e.g. if you rolled a 6, you could take 3 2nd level slots, or 1 4th level and a 2nd level etc.)
- gain 1d8 temporary hit points
- gain advantage on either Wisdom, Intelligence, or Charisma checks (choose 1)
At the end of this effect, the player must make a DC17 Constitution saving throw, or take a level of exhaustion.
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