You have a +1 to attack and damage rolls made with this weapon. You deal an additional 1d6 cold damage on hits with this weapon. This weapon has 3 Charges, and you may expend one charge to cast the following spells: Ray of sickness, bane, command
The whip regains all charges daily at dusk.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Requires attunement by someone who can speak or understand sylvan, Finesse, Reach, Slow
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