You have a +3 bonus to attack and damage rolls made with this magic weapon.
This hand cannon can take 2 forms and there are many copies of it made by those hungry for its power.
With a range of 60 ft. Any ammunition fire from this weapon changes into large thorns. This weapon can ignore the loading property and allows perfect concentration while attuned to it. This weapon can hold 12 rounds.
Each thorn deals 4d12 + 4d4 magical piercing and lodges into its targets. It has a +9 to hit.
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Thorn Form Feature: Every time a thorn lodges into a target it applies a thorn poison sapping targets for 2d6 + 2 true damage. If these thorns land and blood is given to the weapon it increases its to hit and damage by 1 and indefinite amount of times. Thorn feature bonuses are lost when combat is over.
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Rose Form Feature: Every time a target is hit with a thorn a noble round is available. Noble rounds can be shot at allies on a bonus action healing for 2d6. This also increases the target hit's next attack by 1d8 to hit and 1d8 in radiant damage.
Every 100 hits the thorn has the weapon it evolves. Every time it evolves it gains +1 to hit and damage. A dark witch who cursed this weapon also compels you to begin killing for sport. This desire increases every time it evolves. Healing an ally with noble rounds decreases the strength of this curse for 1 hour.
Roll 1d10 or flip a coin every long rest. 1-5 or heads it is thorn, 6-10 or tails it is rose.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, A short rest with this weapon will attune to it., Damage, Combat, Range, Ammunition (Firearms), Reload, Sap
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