You have a +1 bonus to attack and damage rolls made with this magic weapon.
In addition, whenever a target takes damage from this weapon, a blast of wind pushes them back, and they must make a strength save (DC 12). On a success, they are pushed five feet away, to the nearest available empty space. On a failed save, they are pushed ten feet away and knocked prone. If the space they end up in or move through is occupied, both occupants take 1d6 bashing damage.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
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