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A shadowy haze wraps this round as you load it into your rifle. On hit, the creature must make a constitution saving throw taking one level of exhaustion and 3d6 necrotic damage on a failed save, or half that on a success. Creatures that pass the save do not take any levels of exhaustion.

The bullet's damage increases by 1d6 17th level (4d6).

Notes: Replace Damage Type: Necrotic, Exhaustion

Mknixght

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