Weapon (longsword), artifact (requires attunement by a Requires Attunment by a Fighter,Paladin,Barbarian,Blood Hunter)

A prototype weapon that has the ability to gain power by absorbing residual magic left over by spell casting, after the sword has been filled a command word can be spoken to activate a desired effect. Sword holds all charges until they are used.

-After 2 spells are cast within 30 ft of wielder the user may use a bonus action to expend all the magic to cast  the Sword Burst cantrip 

-After 4 spells are cast within 30 ft of wielder the user may use a bonus action to expend all the magic to cast Misty Step at second level

-After 8 spells are cast within 30 ft of wielder the user may use an action to expend all the magic to cast Steel Wind Strike ( if used sword losses the ability to absorb magic until the next dawn)

 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Melee Weapon Attacks, Requires Attunment by a Fighter,Paladin,Barbarian,Blood Hunter, Versatile, Sap

Songer07

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